Vorinclex, Monstrous Raider card art
Live Play Data

Vorinclex, Monstrous Raider

{4} {G} {G} · Legendary Creature — Phyrexian Praetor · Kaldheim (KHM)
2%
Live Inclusion
Times Brought
954
Decks Running
436
Median Cast Turn
7
Drawn → Played
63%
Format

First-cast turn

n=153
1%
T1
0%
T2
3%
T3
9%
T4
18%
T5
61%
T6-9
8%
T10+
Median 7 P25 5 · P75 8 · max 12
On curve 46% (24 / 153 cast on T6) Cast same turn as drawn 34%

The "good card" funnel

954 brought · 388 players
Brought to game
954
Ever drawn
227
Reached battlefield
143
Still on board at game end
82

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +14.1pp

Players who cast this card win 44% of the time (n=130) , vs 22% when it never left the library (n=621).

When players drew this card but left it in hand, they won 31% (n=76).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +22.5pp; 95% confidence interval +14.1pp to +30.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

247 instances
4.0%
Library
33.2%
Battlefield
22.7%
Graveyard
6.5%
Exile

Commanders that played this card

in tracked games
Card text
Vorinclex, Monstrous Raider card

Vorinclex, Monstrous Raider

{4} {G} {G}
Legendary Creature — Phyrexian Praetor
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
6 / 6
Kaldheim (KHM) · Mythic · Illustrated by Daarken

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.