Card Preview
Vorpal Sword
Times Brought
134
Decks Running
66
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Vorpal Sword
Artifact — Equipment
Equipped creature gets +2/+0 and has deathtouch.



: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game."
Equip 

Adventures in the Forgotten Realms (AFR)
·
Rare
·
Illustrated by Caio Monteiro
Final zone distribution
34 instances2.9%
Library
58.8%
Battlefield
11.8%
Graveyard
26.5%
Hand
Commanders that played this card
in tracked games-
1
Jin Sakai, Ghost of Tsushima
7 decks
-
2
Ezio Auditore da Firenze
5 decks
-
3
Kelsien, the Plague
4 decks
-
4
Cecily, Haunted Mage
2 decks
-
5
Ezio, Blade of Vengeance
2 decks
-
6
K'rrik, Son of Yawgmoth
2 decks
-
7
Krydle of Baldur's Gate
2 decks
-
8
Ramses, Assassin Lord
2 decks
-
9
Ronin, Shadow Stalker
2 decks
-
10
Aphelia, Viper Whisperer
1 decks
The "good card" funnel
134 brought · 63 playersBrought to game
134
Ever drawn
33
Reached battlefield
23
Still on board at game end
20
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.2pp
Players who cast this card win 24% of the time (n=17) , vs 17% when it never left the library (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -7.2pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
13%
T1
4%
T2
9%
T3
4%
T4
4%
T5
43%
T6-9
22%
T10+
Median
8
P25
3
· P75
9
· max
13
On curve
13%
(3 / 23 cast on T1)
Cast same turn as drawn
64%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.