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Vren, the Relentless card art
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Vren, the Relentless

{2} {U} {B} · Legendary Creature — Rat Rogue · Bloomburrow (BLB)
0%
Decklist Inclusion
Times Brought
80
Decks Running
45
In Decks
314
Decklist Inclusion
0%
Format
Card text
Vren, the Relentless card

Vren, the Relentless

{2} {U} {B}
Legendary Creature — Rat Rogue
Ward {2} If a creature an opponent controls would die, exile it instead. At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
3 / 4
Bloomburrow (BLB) · Rare · Illustrated by Kevin Sidharta

Final zone distribution

64 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

80 brought · 42 players
Brought to game
80
Ever drawn
25
Reached battlefield
23
Still on board at game end
36

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -41.7pp

Players who cast this card win 22% of the time (n=18) , vs 38% when it never left the library (n=30).

Observed gap -16.1pp; 95% confidence interval -41.7pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
0%
T2
4%
T3
9%
T4
13%
T5
61%
T6-9
13%
T10+
Median 6 P25 5 · P75 8 · max 13
On curve 13% (2 / 23 cast on T4)
23 of 100 times cast 23%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.