collections_bookmark Part of Commander Masters
Vronos, Masked Inquisitor card art
Card Preview

Vronos, Masked Inquisitor

{3} {U} {U} · Legendary Planeswalker — Vronos · Commander Masters (CMM)
Times Brought
130
Decks Running
66
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Vronos, Masked Inquisitor card

Vronos, Masked Inquisitor

{3} {U} {U}
Legendary Planeswalker — Vronos
+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) −2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. −7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
Loyalty 5
Commander Masters (CMM) · Rare · Illustrated by Ekaterina Burmak

Final zone distribution

40 instances
2.5%
Library
40.0%
Battlefield
35.0%
Graveyard
22.5%
Hand

The "good card" funnel

130 brought · 65 players
Brought to game
130
Ever drawn
38
Reached battlefield
25
Still on board at game end
16

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.0pp

Players who cast this card win 25% of the time (n=18) , vs 30% when it never left the library (n=64).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.7pp; 95% confidence interval -18.0pp to +8.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
0%
T1
0%
T2
4%
T3
12%
T4
16%
T5
60%
T6-9
8%
T10+
Median 6 P25 5 · P75 7 · max 15
On curve 32% (4 / 25 cast on T5) Cast same turn as drawn 43%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.