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Part of Edge of Eternities
·
Sorcery
·
Edge of Eternities Commander (EOC)
Live Play Data
Wake the Past
4%
Live Inclusion
Times Brought
970
Decks Running
417
Median Cast Turn
9
Drawn → Played
28%
Format
First-cast turn
n=59
0%
T1
0%
T2
0%
T3
0%
T4
7%
T5
56%
T6-9
37%
T10+
Median
9
P25
8
· P75
10
· max
16
On curve
20%
(6 / 59 cast on T7)
Cast same turn as drawn
26%
The "good card" funnel
970 brought · 366 playersBrought to game
970
Ever drawn
212
Reached battlefield
59
Still on board at game end
5
≥ +4.1pp
Players who cast this card win 35% of the time (n=56) , vs 19% when it never left the library (n=634).
When players drew this card but left it in hand, they won 24% (n=140).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.8pp; 95% confidence interval +4.1pp to +27.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
241 instances3.7%
Library
2.1%
Battlefield
32.0%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
77 decks
-
2
Kilo, Apogee Mind
70 decks
-
3
Urtet, Remnant of Memnarch
39 decks
-
4
Dr. Madison Li
37 decks
-
5
Ragost, Deft Gastronaut
28 decks
-
6
Megatron, Tyrant // Megatron, Destructive Force
24 decks
-
7
Optimus Prime, Hero // Optimus Prime, Autobot Leader
24 decks
-
8
Liberty Prime, Recharged
18 decks
-
9
Toph, the First Metalbender
9 decks
-
10
Osgir, the Reconstructor
8 decks
Card text
Wake the Past
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Edge of Eternities Commander (EOC)
·
Rare
·
Illustrated by Yeong-Hao Han
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.