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Part of Edge of Eternities
·
Sorcery
·
Edge of Eternities Commander (EOC)
Card Preview
Wake the Past
1%
Decklist Inclusion
Times Brought
297
Decks Running
147
In Decks
1061
Decklist Inclusion
1%
Format
Final zone distribution
72 instances2.8%
Library
2.8%
Battlefield
36.1%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games-
1
Kilo, Apogee Mind
30 decks
-
2
Inspirit, Flagship Vessel
28 decks
-
3
Dr. Madison Li
16 decks
-
4
Urtet, Remnant of Memnarch
13 decks
-
5
Ragost, Deft Gastronaut
10 decks
-
6
Megatron, Tyrant // Megatron, Destructive Force
8 decks
-
7
Liberty Prime, Recharged
7 decks
-
8
Optimus Prime, Hero // Optimus Prime, Autobot Leader
4 decks
-
9
Toph, the First Metalbender
4 decks
-
10
Alibou, Ancient Witness
3 decks
The "good card" funnel
297 brought · 139 playersBrought to game
297
Ever drawn
65
Reached battlefield
23
Still on board at game end
2
≥ -2.6pp
Players who cast this card win 33% of the time (n=22) , vs 18% when it never left the library (n=200).
When players drew this card but left it in hand, they won 29% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +15.2pp; 95% confidence interval -2.6pp to +33.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
0%
T2
0%
T3
0%
T4
13%
T5
43%
T6-9
43%
T10+
Median
9
P25
7
· P75
10
· max
16
On curve
30%
(3 / 23 cast on T7)
Cast same turn as drawn
29%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.