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Part of Commander Masters
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Creature — Dinosaur Avatar
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Wakening Sun's Avatar
2%
Live Inclusion
Times Brought
959
Decks Running
409
Median Cast Turn
8
Drawn → Played
68%
Format
First-cast turn
n=173
0%
T1
1%
T2
2%
T3
3%
T4
10%
T5
66%
T6-9
18%
T10+
Median
8
P25
6
· P75
9
· max
17
On curve
66%
(40 / 173 cast on T8)
Cast same turn as drawn
46%
The "good card" funnel
960 brought · 379 playersBrought to game
960
Ever drawn
254
Reached battlefield
173
Still on board at game end
92
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +14.5pp
Players who cast this card win 44% of the time (n=153) , vs 22% when it never left the library (n=596).
When players drew this card but left it in hand, they won 14% (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.3pp; 95% confidence interval +14.5pp to +30.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
275 instances9.5%
Library
33.5%
Battlefield
21.1%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
237 decks
-
2
Gishath, Sun's Avatar
132 decks
-
3
Atla Palani, Nest Tender
11 decks
-
4
Zacama, Primal Calamity
8 decks
-
5
Wayta, Trainer Prodigy
6 decks
-
6
Zurgo Helmsmasher
4 decks
-
7
Maular, the Next Evolution
3 decks
-
8
Ellie and Alan, Paleontologists
2 decks
-
9
Akim, the Soaring Wind
1 decks
-
10
Ghalta and Mavren
1 decks
Card text
Wakening Sun's Avatar
Creature — Dinosaur Avatar
When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
7 / 7
The Lost Caverns of Ixalan Commander (LCC)
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Mythic
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Illustrated by Tyler Jacobson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.