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Part of Fallout
·
Artifact Creature — Construct
·
Double Masters (2XM)
Live Play Data
Walking Ballista
3%
Live Inclusion
Times Brought
4477
Decks Running
1758
Median Cast Turn
6
Drawn → Played
60%
Format
First-cast turn
n=677
1%
T1
4%
T2
6%
T3
11%
T4
17%
T5
51%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
22
Cast same turn as drawn
36%
The "good card" funnel
4478 brought · 1287 playersBrought to game
4478
Ever drawn
1127
Reached battlefield
677
Still on board at game end
339
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +12.9pp
Players who cast this card win 40% of the time (n=614) , vs 23% when it never left the library (n=2767).
When players drew this card but left it in hand, they won 22% (n=397).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.8pp; 95% confidence interval +12.9pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1247 instances2.9%
Library
27.2%
Battlefield
29.9%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
191 decks
-
2
Animar, Soul of Elements
42 decks
-
3
Zimone, Infinite Analyst
38 decks
-
4
The Wise Mothman
36 decks
-
5
Yuna, Grand Summoner
36 decks
-
6
Urza, Lord High Artificer
34 decks
-
7
Kilo, Apogee Mind
32 decks
- 8 Ultron, Artificial Malevolence 31 decks
-
9
Kinnan, Bonder Prodigy
30 decks
-
10
Kwia Vigorbloom
27 decks
Card text
Walking Ballista
Artifact Creature — Construct
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
0 / 0
Double Masters (2XM)
·
Rare
·
Illustrated by Daniel Ljunggren
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.