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Part of Fallout
·
Artifact Creature — Construct
·
Double Masters (2XM)
Live Play Data
Walking Ballista
3%
Live Inclusion
Times Brought
2245
Decks Running
999
Median Cast Turn
6.0
Drawn → Played
61%
Format
First-cast turn
n=342
1%
T1
4%
T2
6%
T3
11%
T4
16%
T5
47%
T6-9
15%
T10+
Median
6.0
P25
5
· P75
8
· max
22
Cast same turn as drawn
34%
The "good card" funnel
2245 brought · 765 playersBrought to game
2245
Ever drawn
565
Reached battlefield
342
Still on board at game end
167
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.3pp
Players who cast this card win 37% of the time (n=308) , vs 22% when it never left the library (n=1394).
When players drew this card but left it in hand, they won 26% (n=199).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.7pp; 95% confidence interval +9.3pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
626 instances3.4%
Library
26.7%
Battlefield
29.7%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
120 decks
-
2
Zimone, Infinite Analyst
25 decks
- 3 Ultron, Artificial Malevolence 24 decks
-
4
Kilo, Apogee Mind
23 decks
-
5
Yuna, Grand Summoner
23 decks
-
6
Animar, Soul of Elements
22 decks
-
7
The Wise Mothman
22 decks
-
8
Urza, Lord High Artificer
20 decks
-
9
Kinnan, Bonder Prodigy
19 decks
-
10
Oloro, Ageless Ascetic
15 decks
Card text
Walking Ballista
Artifact Creature — Construct
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
0 / 0
Double Masters (2XM)
·
Rare
·
Illustrated by Daniel Ljunggren
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.