Live Play Data
Wall of Blood
0%
Live Inclusion
Times Brought
230
Decks Running
107
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=41
2%
T1
7%
T2
5%
T3
2%
T4
29%
T5
46%
T6-9
7%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
15%
(2 / 41 cast on T3)
Cast same turn as drawn
26%
The "good card" funnel
233 brought · 102 playersBrought to game
233
Ever drawn
62
Reached battlefield
41
Still on board at game end
21
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.4pp
Players who cast this card win 49% of the time (n=36) , vs 25% when it never left the library (n=150).
When players drew this card but left it in hand, they won 13% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.6pp; 95% confidence interval +7.4pp to +39.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
69 instances2.9%
Library
30.4%
Battlefield
36.2%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
20 decks
-
2
Mister Negative
14 decks
-
3
Rowan, Scion of War
14 decks
-
4
Tom, Bert, and William
5 decks
-
5
Betor, Ancestor's Voice
4 decks
-
6
Greven, Predator Captain
4 decks
-
7
Koh, the Face Stealer
4 decks
-
8
Selenia, Dark Angel
4 decks
-
9
Cecil, Dark Knight // Cecil, Redeemed Paladin
3 decks
-
10
Vilis, Broker of Blood
3 decks
Card text
Wall of Blood
Creature — Wall
Defender (This creature can't attack.)
Pay 1 life: This creature gets +1/+1 until end of turn.
0 / 2
Mirrodin (MRD)
·
Uncommon
·
Illustrated by Tony Szczudlo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.