collections_bookmark
Part of Commander Masters
·
Creature — Wall
·
Commander Masters (CMM)
Card Preview
Wall of Denial
1%
Decklist Inclusion
Times Brought
117
Decks Running
66
In Decks
616
Decklist Inclusion
1%
Format
Card text
Wall of Denial
Creature — Wall
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
0 / 8
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Howard Lyon
Final zone distribution
37 instances2.7%
Library
40.5%
Battlefield
29.7%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Arcades, the Strategist
32 decks
-
2
Pramikon, Sky Rampart
11 decks
-
3
Commodore Guff
10 decks
-
4
Gwafa Hazid, Profiteer
3 decks
-
5
Absolute Virtue
1 decks
-
6
Aragorn, the Uniter
1 decks
-
7
Choco, Seeker of Paradise
1 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
1 decks
-
9
Inniaz, the Gale Force
1 decks
-
10
Kenrith, the Returned King
1 decks
The "good card" funnel
117 brought · 66 playersBrought to game
117
Ever drawn
36
Reached battlefield
28
Still on board at game end
15
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.0pp
Players who cast this card win 20% of the time (n=24) , vs 17% when it never left the library (n=73).
Observed gap +2.8pp; 95% confidence interval -15.0pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
4%
T2
7%
T3
11%
T4
29%
T5
32%
T6-9
18%
T10+
Median
5.5
P25
5
· P75
9
· max
16
On curve
11%
(2 / 28 cast on T3)
Cast same turn as drawn
56%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.