collections_bookmark Part of Commander Masters
Wall of Denial card art
Live Play Data

Wall of Denial

{1} {W} {U} · Creature — Wall · Commander Masters (CMM)
2%
Live Inclusion
Times Brought
246
Decks Running
137
Median Cast Turn
6
Drawn → Played
77%
Format

First-cast turn

n=51
0%
T1
12%
T2
4%
T3
14%
T4
20%
T5
31%
T6-9
20%
T10+
Median 6 P25 4 · P75 9 · max 16
On curve 16% (2 / 51 cast on T3) Cast same turn as drawn 44%

The "good card" funnel

246 brought · 131 players
Brought to game
246
Ever drawn
66
Reached battlefield
51
Still on board at game end
31

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.3pp

Players who cast this card win 26% of the time (n=45) , vs 20% when it never left the library (n=155).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.6pp; 95% confidence interval -8.3pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

69 instances
1.4%
Library
44.9%
Battlefield
26.1%
Graveyard
10.1%
Exile

Commanders that played this card

in tracked games
Card text
Wall of Denial card

Wall of Denial

{1} {W} {U}
Creature — Wall
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
0 / 8
Commander Masters (CMM) · Uncommon · Illustrated by Howard Lyon

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.