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Wall of Denial card art
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Wall of Denial

{1} {W} {U} · Creature — Wall · Commander Masters (CMM)
Times Brought
178
Decks Running
96
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Wall of Denial card

Wall of Denial

{1} {W} {U}
Creature — Wall
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
0 / 8
Commander Masters (CMM) · Uncommon · Illustrated by Howard Lyon

Final zone distribution

48 instances
64.6%
Battlefield
14.6%
Graveyard
4.2%
Exile
16.7%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

178 brought · 95 players
Brought to game
178
Ever drawn
45
Reached battlefield
38
Still on board at game end
31

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.1pp

Players who cast this card win 26% of the time (n=29) , vs 20% when it never left the library (n=92).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.5pp; 95% confidence interval -5.1pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=38
3%
T1
11%
T2
24%
T3
21%
T4
8%
T5
18%
T6-9
16%
T10+
Median 4.0 P25 3 · P75 8 · max 13
On curve 37% (9 / 38 cast on T3) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.