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Part of Tarkir Dragonstorm
·
Creature — Spirit Wall
·
Tarkir: Dragonstorm Commander (TDC)
Card Preview
Wall of Reverence
Times Brought
301
Decks Running
147
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Wall of Reverence
Creature — Spirit Wall
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
1 / 6
Tarkir: Dragonstorm Commander (TDC)
·
Rare
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Illustrated by Wayne Reynolds
Final zone distribution
77 instances1.3%
Library
40.3%
Battlefield
26.0%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Felothar the Steadfast
44 decks
-
2
Betor, Ancestor's Voice
16 decks
-
3
Oloro, Ageless Ascetic
13 decks
-
4
Betor, Kin to All
8 decks
-
5
Hope Estheim
8 decks
-
6
Bre of Clan Stoutarm
6 decks
-
7
Doran, Besieged by Time
6 decks
-
8
Arcades, the Strategist
4 decks
-
9
Anti-Venom, Horrifying Healer
3 decks
-
10
Ghalta the Immovable
3 decks
The "good card" funnel
301 brought · 143 playersBrought to game
301
Ever drawn
75
Reached battlefield
50
Still on board at game end
31
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.8pp
Players who cast this card win 23% of the time (n=40) , vs 25% when it never left the library (n=160).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.2pp; 95% confidence interval -10.8pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
2%
T1
0%
T2
8%
T3
18%
T4
22%
T5
44%
T6-9
6%
T10+
Median
5.5
P25
4
· P75
7
· max
16
On curve
28%
(9 / 50 cast on T4)
Cast same turn as drawn
34%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.