Live Play Data
Wand of Orcus
1%
Live Inclusion
Times Brought
201
Decks Running
94
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=30
0%
T1
3%
T2
17%
T3
7%
T4
20%
T5
37%
T6-9
17%
T10+
Median
6.0
P25
4
· P75
8
· max
12
On curve
20%
(5 / 30 cast on T3)
Cast same turn as drawn
17%
The "good card" funnel
201 brought · 87 playersBrought to game
201
Ever drawn
48
Reached battlefield
30
Still on board at game end
22
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.5pp
Players who cast this card win 16% of the time (n=25) , vs 21% when it never left the library (n=131).
When players drew this card but left it in hand, they won 24% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.2pp; 95% confidence interval -19.5pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances1.8%
Library
38.6%
Battlefield
28.1%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
14 decks
-
2
The Scarab God
7 decks
-
3
Sefris of the Hidden Ways
6 decks
-
4
Varina, Lich Queen
6 decks
-
5
Grimgrin, Corpse-Born
5 decks
-
6
Gisa and Geralf
3 decks
-
7
Olag and Miau, New Friends
3 decks
-
8
The Serpent Society
3 decks
-
9
Bladewing, Deathless Tyrant
2 decks
-
10
Ebondeath, Dracolich
2 decks
Card text
Wand of Orcus
Legendary Artifact — Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.
Equip 
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Andrew Mar
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.