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Part of Bloomburrow
·
Creature — Raccoon Bard
·
Bloomburrow (BLB)
Card Preview
Wandertale Mentor
Times Brought
353
Decks Running
164
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Wandertale Mentor
Creature — Raccoon Bard
Whenever you expend 4, put a +1/+1 counter on this creature. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
: Add
or
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2 / 2
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by Jakub Kasper
Final zone distribution
67 instances1.5%
Library
53.7%
Battlefield
23.9%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
124 decks
-
2
Muerra, Trash Tactician
20 decks
-
3
Raggadragga, Goreguts Boss
5 decks
-
4
Duskana, the Rage Mother
4 decks
-
5
Baylen, the Haymaker
1 decks
-
6
Disa the Restless
1 decks
-
7
Kenrith, the Returned King
1 decks
-
8
Minsc & Boo, Timeless Heroes
1 decks
-
9
Rith, Liberated Primeval
1 decks
-
10
Roxanne, Starfall Savant
1 decks
The "good card" funnel
353 brought · 154 playersBrought to game
353
Ever drawn
64
Reached battlefield
49
Still on board at game end
36
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.4pp
Players who cast this card win 21% of the time (n=39) , vs 26% when it never left the library (n=192).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.8pp; 95% confidence interval -14.4pp to +2.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=49
8%
T1
20%
T2
16%
T3
8%
T4
6%
T5
37%
T6-9
4%
T10+
Median
4
P25
2
· P75
7
· max
14
On curve
29%
(10 / 49 cast on T2)
Cast same turn as drawn
30%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.