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War Machine, Avenging Arsenal card art
Live Play Data

War Machine, Avenging Arsenal

{4} {R} · Legendary Artifact Creature — Human Hero · Marvel Super Heroes Commander (MSC)
2%
Live Inclusion
Times Brought
618
Decks Running
299
Median Cast Turn
7.0
Drawn → Played
61%
Format

First-cast turn

n=90
0%
T1
3%
T2
1%
T3
6%
T4
12%
T5
53%
T6-9
24%
T10+
Median 7.0 P25 6 · P75 9 · max 18
On curve 22% (11 / 90 cast on T5) Cast same turn as drawn 23%

The "good card" funnel

618 brought · 271 players
Brought to game
618
Ever drawn
147
Reached battlefield
90
Still on board at game end
45

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.5pp

Players who cast this card win 36% of the time (n=79) , vs 21% when it never left the library (n=383).

When players drew this card but left it in hand, they won 24% (n=51).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.1pp; 95% confidence interval +4.5pp to +25.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

156 instances
4.5%
Library
28.8%
Battlefield
26.9%
Graveyard
5.1%
Exile
Card text
War Machine, Avenging Arsenal card

War Machine, Avenging Arsenal

{4} {R}
Legendary Artifact Creature — Human Hero
Flying Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.)
3 / 5
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by David Seeley

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.