War Room
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
73 instancesCommanders that played this card
in tracked games-
1
Killian, Decisive Mentor
15 decks
- 2 Zhulodok, Void Gorger 12 decks
-
3
Zada, Hedron Grinder
11 decks
-
4
Giada, Font of Hope
10 decks
-
5
Krenko, Mob Boss
10 decks
- 6 Molecule Man 4 decks
-
7
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
3 decks
-
8
Cloud, Midgar Mercenary
3 decks
-
9
Killian, Ink Duelist
3 decks
-
10
Kratos, God of War
3 decks
The "good card" funnel
313 brought · 158 playersOnce cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 21% of the time (n=53) , vs 25% when it never left the library (n=228).
When players drew this card but left it in hand, they won 25% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -4.1pp; 95% confidence interval -11.1pp to +2.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=54Full analysis unlocks as more games are tracked. Stats refresh nightly.