War Room
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
War Room
Final zone distribution
328 instancesCommanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 49 decks
-
2
Krenko, Mob Boss
40 decks
-
3
Giada, Font of Hope
37 decks
-
4
Killian, Decisive Mentor
32 decks
-
5
Zada, Hedron Grinder
29 decks
-
6
Kratos, God of War
16 decks
- 7 Molecule Man 16 decks
-
8
The Unbeatable Squirrel Girl
10 decks
-
9
Bruna, the Fading Light
8 decks
-
10
The Tenth Doctor
8 decks
The "good card" funnel
1454 brought · 605 playersOnce cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=198) , vs 25% when it never left the library (n=887).
When players drew this card but left it in hand, they won 28% (n=52) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.1pp; 95% confidence interval -3.7pp to +3.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=238Full analysis unlocks as more games are tracked. Stats refresh nightly.