War Room
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
War Room
Final zone distribution
1181 instancesCommanders that played this card
in tracked games-
1
Giada, Font of Hope
276 decks
-
2
Ghalta, Primal Hunger
193 decks
- 3 Zhulodok, Void Gorger 150 decks
-
4
Lathliss, Dragon Queen
149 decks
-
5
Krenko, Mob Boss
115 decks
-
6
Sai, Master Thopterist
71 decks
-
7
Zada, Hedron Grinder
68 decks
-
8
Killian, Decisive Mentor
62 decks
-
9
Kratos, God of War
43 decks
- 10 Molecule Man 33 decks
The "good card" funnel
5605 brought · 1980 playersOnce cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=647) , vs 26% when it never left the library (n=3086).
When players drew this card but left it in hand, they won 29% (n=163).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -0.9pp to +3.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.