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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Warping Wail
Times Brought
778
Decks Running
361
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Warping Wail
Instant
(
represents colorless mana.)
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Jason Felix
Final zone distribution
164 instances2.4%
Library
3.7%
Battlefield
54.3%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 79 decks
-
2
Ulalek, Fused Atrocity
62 decks
- 3 Ultron, Artificial Malevolence 24 decks
- 4 Molecule Man 22 decks
- 5 Omnath, Locus of the Void 20 decks
- 6 Ultima, Origin of Oblivion 17 decks
- 7 Karn, Legacy Reforged 10 decks
- 8 Kozilek, the Great Distortion 9 decks
- 9 The Walls of Ba Sing Se 9 decks
-
10
Azlask, the Swelling Scourge
8 decks
The "good card" funnel
778 brought · 334 playersBrought to game
778
Ever drawn
153
Reached battlefield
98
Still on board at game end
6
≥ +0.1pp
Players who cast this card win 28% of the time (n=76) , vs 22% when it never left the library (n=429).
When players drew this card but left it in hand, they won 31% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval +0.1pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=98
4%
T1
10%
T2
12%
T3
15%
T4
9%
T5
37%
T6-9
12%
T10+
Median
5.0
P25
3
· P75
8
· max
15
On curve
14%
(10 / 98 cast on T2)
Cast same turn as drawn
33%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.