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Part of Teenage Mutant Ninja Turtles
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Enchantment
·
Commander 2016 (C16)
Live Play Data
Waste Not
2%
Live Inclusion
Times Brought
843
Decks Running
407
Median Cast Turn
5
Drawn → Played
85%
Format
First-cast turn
n=175
7%
T1
14%
T2
19%
T3
9%
T4
9%
T5
33%
T6-9
9%
T10+
Median
5
P25
3
· P75
7
· max
15
On curve
21%
(24 / 175 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
845 brought · 357 playersBrought to game
845
Ever drawn
205
Reached battlefield
175
Still on board at game end
123
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.5pp
Players who cast this card win 24% of the time (n=155) , vs 21% when it never left the library (n=520).
When players drew this card but left it in hand, they won 26% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -3.5pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
227 instances3.5%
Library
54.2%
Battlefield
26.9%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Kefka, Court Mage // Kefka, Ruler of Ruin
64 decks
-
2
Nekusar, the Mindrazer
60 decks
-
3
Dr. Eggman
48 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
40 decks
-
5
Tinybones, Bauble Burglar
30 decks
-
6
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
12 decks
-
7
Tinybones, Trinket Thief
10 decks
-
8
Winter, Misanthropic Guide
10 decks
-
9
Blim, Comedic Genius
8 decks
-
10
Doctor Doom, King of Latveria
8 decks
Card text
Waste Not
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add 
.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Commander 2016 (C16)
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Rare
·
Illustrated by Matt Stewart
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.