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Waste Not card art
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Waste Not

{1} {B} · Enchantment · Commander 2016 (C16)
1%
Decklist Inclusion
Times Brought
126
Decks Running
68
In Decks
747
Decklist Inclusion
1%
Format

Final zone distribution

31 instances
54.8%
Battlefield
29.0%
Graveyard
3.2%
Exile
12.9%
Hand

The "good card" funnel

128 brought · 64 players
Brought to game
128
Ever drawn
29
Reached battlefield
25
Still on board at game end
17

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.4pp

Players who cast this card win 29% of the time (n=24) , vs 23% when it never left the library (n=88).

Observed gap +6.4pp; 95% confidence interval -12.4pp to +25.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
4%
T1
12%
T2
28%
T3
4%
T4
4%
T5
44%
T6-9
4%
T10+
Median 5 P25 3 · P75 7 · max 15
On curve 16% (3 / 25 cast on T2) Cast same turn as drawn 38%
25 of 100 times cast 25%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.