Watery Grave
Watery Grave lands in 36% of tracked Commander decks that can run it, and 79% of drawn copies reach the battlefield, with a median first play on turn 3.
Watery Grave is the Dimir shock land and a fixture in any Commander deck built on blue and black. Across 789 tracked games on Playgroup Live, 36% of all decks bring it, making it one of the most-played dual lands in the format's most popular color pair.
When it shows up in a hand, players move quickly. 79% of drawn copies are played before the game ends, and the median first play lands on turn 3. The hand-to-cast data backs that up: a large share of copies are played the same turn they are drawn, a pattern typical of lands players prioritize dropping immediately. The 2-life payment for an untapped land is rarely a meaningful deterrent in a 40-life format.
The commander spread is broad. 386 distinct players have brought Watery Grave to a tracked game, and no single player accounts for more than a small slice of those instances. That distribution signals this is genuinely format-wide data, not a single player's pet card inflating the numbers.
- 36% of tracked Commander decks include Watery Grave
- 79% of drawn copies reach the battlefield before the game ends
- T3 median first-play turn
- 54% of drawn-and-played copies hit the table the same turn they were drawn
- 94% battlefield stickiness once played
- 386 distinct players have brought this card to a tracked game
First-cast turn
n=225The "good card" funnel
893 brought · 386 playersOf 893 copies brought to games, 286 were drawn, 225 of those were played, and nearly all stayed on the battlefield through end of game.
Players who cast this card win 30% of the time (n=223) , vs 20% when it never left the library (n=541).
When players drew this card but left it in hand, they won 34% (n=58) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.1pp; 95% confidence interval +3.9pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
319 instancesMost copies of Watery Grave never leave the library, which is structural in 100-card singleton. Of the copies that did move, the majority finished on the battlefield, consistent with a land that stays in play once it enters.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
19 decks
-
2
The Ur-Dragon
18 decks
-
3
Kotis, the Fangkeeper
12 decks
-
4
Jin Sakai, Ghost of Tsushima
11 decks
-
5
Yuriko, the Tiger's Shadow
11 decks
-
6
Oloro, Ageless Ascetic
9 decks
-
7
Sauron, the Dark Lord
9 decks
-
8
Indominus Rex, Alpha
8 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
8 decks
-
10
The Wise Mothman
8 decks
The commander list spans blue-black, Esper, Grixis, and five-color builds. No single commander dominates, which reflects Watery Grave's role as a format-wide mana-fixing staple rather than a card specific to one archetype.