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Part of Edge of Eternities
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#3 in Dimir Commander Staples
Live Play Data
Watery Grave
Land — Island Swamp
·
Star Trek (TRK)
41%
Live Inclusion
Times Brought
10777
Decks Running
4756
Median Cast Turn
3.0
Drawn → Played
77%
Format
First-cast turn
n=2488
24%
T1
16%
T2
12%
T3
12%
T4
9%
T5
22%
T6-9
4%
T10+
Median
3.0
P25
2
· P75
6
· max
26
Cast same turn as drawn
56%
The "good card" funnel
10793 brought · 2776 playersBrought to game
10793
Ever drawn
3244
Reached battlefield
2488
Still on board at game end
2299
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.4pp
Players who cast this card win 30% of the time (n=2257) , vs 23% when it never left the library (n=6156).
When players drew this card but left it in hand, they won 35% (n=667).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval +5.4pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
3642 instances2.9%
Library
63.1%
Battlefield
15.1%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
208 decks
-
2
Sauron, the Dark Lord
151 decks
-
3
Atraxa, Praetors' Voice
119 decks
-
4
Jin Sakai, Ghost of Tsushima
103 decks
-
5
The Ur-Dragon
85 decks
-
6
Fire Lord Azula
83 decks
-
7
The Wise Mothman
82 decks
-
8
Nekusar, the Mindrazer
80 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
78 decks
-
10
Teval, the Balanced Scale
72 decks
Card text
Watery Grave
Land — Island Swamp
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Star Trek (TRK)
·
Rare
·
Illustrated by Raymond Bonilla
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.