collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Wayfarer's Bauble card art
Live Play Data

Wayfarer's Bauble

{1} · Artifact · Tarkir: Dragonstorm Commander (TDC)
6%
Live Inclusion
Times Brought
876
Decks Running
516
Median Cast Turn
3
Drawn → Played
70%
Format

Wayfarer's Bauble appears in 6% of tracked Commander decks on Playgroup Live, and 70% of drawn copies are cast before the game ends, with a median first-cast turn of 3.

Wayfarer's Bauble is colorless, costs 1 mana to deploy, and fetches any basic land directly onto the battlefield. Those three traits combine to make it one of the most format-agnostic ramp pieces in Commander. Across 796 tracked multiplayer games on Playgroup Live, it sits in 6% of active decks, drawn 28% of the time it is brought to a game.

When a Bauble reaches a player's hand, 70% of those copies are cast before the game ends. Median first-cast turn lands at 3, with a mode of turn 1, reflecting how often it shows up in opening hands and gets deployed the moment mana allows. The activation cost of 3 total mana ({2} plus the 1 it entered for) means the land enters no earlier than turn 3 at the absolute earliest, so the card rewards drawing it early.

Because Wayfarer's Bauble is a sacrifice-on-activation artifact with no ongoing text, 17% stickiness is expected and structurally correct: the card does its job and moves to the graveyard. The data so far shows 396 distinct players bringing it to tracked games, with the single heaviest contributor accounting for just 2% of all instances, a strong sign of broad adoption rather than one group's pet card.

At a glance
  • 6% of tracked Commander decks include Wayfarer's Bauble
  • 28% draw rate across games where it was in the deck
  • 70% of drawn copies are cast before the game ends
  • T3 median first-cast turn, with turn 1 as the single most common cast turn
  • 17% battlefield stickiness, expected for a sacrifice-on-activation artifact
  • 396 distinct players have brought it to a tracked game, signaling broad adoption

First-cast turn

n=169
35%
T1
9%
T2
8%
T3
7%
T4
10%
T5
24%
T6-9
7%
T10+
Median 3 P25 1 · P75 6 · max 13
On curve 35% (59 / 169 cast on T1) Cast same turn as drawn 73%

The "good card" funnel

880 brought · 396 players
Brought to game
880
Ever drawn
243
Reached battlefield
169
Still on board at game end
28
70%

Of 880 Baubles brought to games, 243 were drawn, 169 of those were cast, and the vast majority resolved to the graveyard as intended after fetching a basic land.

≥ -6.8pp

Players who cast this card win 23% of the time (n=165) , vs 23% when it never left the library (n=558).

When players drew this card but left it in hand, they won 36% (n=72) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.1pp; 95% confidence interval -6.8pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

278 instances
2.9%
Library
10.1%
Battlefield
62.2%
Graveyard
8.6%
Exile

The overwhelming majority of Wayfarer's Baubles end in the graveyard, a direct result of the sacrifice clause built into its activation, not removal pressure from opponents.

Commanders that played this card

in tracked games

The commander list spans mono-black, mono-white, mono-blue, and multiple three-color combinations, reflecting how the Bauble's colorless identity makes it equally accessible across the entire format.

Frequently Asked

How often is Wayfarer's Bauble drawn in a Commander game?
In 796 tracked multiplayer games where Wayfarer's Bauble was in the deck, it was drawn 28% of the time. That is in line with what a singleton in a 100-card deck can expect. Of 243 copies that reached a hand, 70% were cast before the game concluded. Copies that go uncast are largely a game-length effect rather than a deliberate hold: the card has a same-turn cast rate of 73%, meaning most players who draw it cast it immediately.
What turn does Wayfarer's Bauble typically hit the stack?
Median first-cast turn is 3, but the distribution is clearly bimodal. Turn 1 is the single most common cast turn, driven by opening-hand keeps. A second cluster runs from turns 5 through 7, where players who drew it mid-game deploy it once they can afford the activation to follow. On-curve rate is 35%: for a 1-mana artifact that many players plan to activate on turn 3 anyway, that number reflects late draws more than deliberate holds.
Why is battlefield stickiness so low for this card?
Wayfarer's Bauble sacrifices itself as part of its activation. The card's entire purpose is to enter play, sit briefly, then be sacrificed for a basic land. A low stickiness reading is the expected outcome of a clean execution, not a sign of removal pressure. When it resolves and the player pays {2} and taps it, the Bauble moves to the graveyard on the spot. The 17% figure here is largely noise from copies that entered play and were still present at a snapshot before activation.
Does casting Wayfarer's Bauble improve your win rate?
The current data shows a negative cast-vs-library delta: decks that cast it are winning at a lower normalized rate than decks that never interacted with it. Both sample sizes are well above 15 observations, so this is a directional signal worth noting. One honest interpretation is survivor bias running in reverse: decks that draw and cast the Bauble are often doing so in longer games where an opponent is already ahead. The delta should be read as correlational, not causal, and the Playgroup Live dataset is still growing.
Is Wayfarer's Bauble legal in Commander?
Yes. Wayfarer's Bauble is legal in Commander, Duel Commander, Pauper, Pauper Commander, Legacy, Vintage, Historic, and several other formats. It is not legal in Standard, Pioneer, or Modern. Its common rarity makes it especially relevant for Pauper Commander, where it serves as one of the few colorless land-fetching options available at that rarity.
Which commanders most commonly run Wayfarer's Bauble?
On Playgroup Live, the top commanders pairing with Wayfarer's Bauble span a wide range of color identities, from mono-black to three-color builds. That spread is the point: because the Bauble has no color identity and fetches any basic land, it slots into any deck that wants ramp and lacks access to green's deeper catalog of land search. Commanders with narrow mana bases or high color demands tend to value it most.