Card Preview
Weatherlight
1%
Decklist Inclusion
Times Brought
211
Decks Running
113
In Decks
798
Decklist Inclusion
1%
Format
Card text
Weatherlight
Legendary Artifact — Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
4 / 5
Neon Dynasty Commander (NEC)
·
Mythic
·
Illustrated by Jaime Jones
Final zone distribution
61 instances1.6%
Library
37.7%
Battlefield
31.1%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Shorikai, Genesis Engine
21 decks
-
2
Edward Kenway
13 decks
-
3
Dr. Eggman
10 decks
-
4
Jodah, the Unifier
6 decks
-
5
Balthier and Fran
5 decks
-
6
Greasefang, Okiba Boss
5 decks
-
7
Kotori, Pilot Prodigy
5 decks
-
8
Captain America, Living Legend
4 decks
-
9
Sonic the Hedgehog
4 decks
-
10
Dionus, Elvish Archdruid
3 decks
The "good card" funnel
211 brought · 105 playersBrought to game
211
Ever drawn
57
Reached battlefield
33
Still on board at game end
23
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.0pp
Players who cast this card win 26% of the time (n=33) , vs 25% when it never left the library (n=136).
When players drew this card but left it in hand, they won 22% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.2pp; 95% confidence interval -15.0pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
0%
T1
3%
T2
6%
T3
15%
T4
18%
T5
48%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
24%
(5 / 33 cast on T4)
Cast same turn as drawn
31%
33 of 100 times cast
33%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.