Live Play Data
Weatherlight
1%
Live Inclusion
Times Brought
406
Decks Running
204
Median Cast Turn
5.5
Drawn → Played
61%
Format
First-cast turn
n=60
0%
T1
8%
T2
8%
T3
17%
T4
17%
T5
43%
T6-9
7%
T10+
Median
5.5
P25
4
· P75
8
· max
12
On curve
33%
(10 / 60 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
406 brought · 184 playersBrought to game
406
Ever drawn
98
Reached battlefield
60
Still on board at game end
39
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.5pp
Players who cast this card win 29% of the time (n=57) , vs 20% when it never left the library (n=270).
When players drew this card but left it in hand, they won 20% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.0pp; 95% confidence interval -3.5pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
110 instances3.6%
Library
35.5%
Battlefield
35.5%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Shorikai, Genesis Engine
40 decks
-
2
Dr. Eggman
16 decks
-
3
Edward Kenway
16 decks
-
4
Balthier and Fran
13 decks
-
5
Dionus, Elvish Archdruid
10 decks
-
6
Bello, Bard of the Brambles
8 decks
-
7
Jodah, the Unifier
7 decks
-
8
Kotori, Pilot Prodigy
7 decks
-
9
Captain America, Living Legend
6 decks
-
10
Sonic the Hedgehog
6 decks
Card text
Weatherlight
Legendary Artifact — Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
4 / 5
Neon Dynasty Commander (NEC)
·
Mythic
·
Illustrated by Jaime Jones
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.