Card Preview
Weatherlight
Times Brought
255
Decks Running
134
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Weatherlight
Legendary Artifact — Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
4 / 5
Neon Dynasty Commander (NEC)
·
Mythic
·
Illustrated by Jaime Jones
Final zone distribution
58 instances3.4%
Library
50.0%
Battlefield
24.1%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Shorikai, Genesis Engine
26 decks
-
2
Edward Kenway
10 decks
-
3
Jodah, the Unifier
7 decks
-
4
Kotori, Pilot Prodigy
7 decks
-
5
Dr. Eggman
6 decks
-
6
Miles "Tails" Prower
6 decks
-
7
Sonic the Hedgehog
6 decks
-
8
Bello, Bard of the Brambles
5 decks
-
9
Toph, the First Metalbender
5 decks
-
10
Captain America, Living Legend
4 decks
The "good card" funnel
255 brought · 127 playersBrought to game
255
Ever drawn
56
Reached battlefield
41
Still on board at game end
29
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 33% of the time (n=33) , vs 25% when it never left the library (n=168).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -0.5pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
0%
T1
7%
T2
7%
T3
22%
T4
7%
T5
44%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
10
On curve
37%
(9 / 41 cast on T4)
Cast same turn as drawn
13%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.