Weatherlight card art
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Weatherlight

{4} · Legendary Artifact — Vehicle · Neon Dynasty Commander (NEC)
Times Brought
255
Decks Running
134
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Weatherlight card

Weatherlight

{4}
Legendary Artifact — Vehicle
Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3
4 / 5
Neon Dynasty Commander (NEC) · Mythic · Illustrated by Jaime Jones

Final zone distribution

58 instances
3.4%
Library
50.0%
Battlefield
24.1%
Graveyard
5.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

255 brought · 127 players
Brought to game
255
Ever drawn
56
Reached battlefield
41
Still on board at game end
29

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.5pp

Players who cast this card win 33% of the time (n=33) , vs 25% when it never left the library (n=168).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.5pp; 95% confidence interval -0.5pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
0%
T1
7%
T2
7%
T3
22%
T4
7%
T5
44%
T6-9
12%
T10+
Median 6 P25 4 · P75 8 · max 10
On curve 37% (9 / 41 cast on T4) Cast same turn as drawn 13%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.