Live Play Data
Weaver of Harmony
1%
Live Inclusion
Times Brought
721
Decks Running
341
Median Cast Turn
6.0
Drawn → Played
76%
Format
First-cast turn
n=142
1%
T1
11%
T2
9%
T3
9%
T4
15%
T5
45%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
8
· max
13
On curve
12%
(16 / 142 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
722 brought · 315 playersBrought to game
722
Ever drawn
187
Reached battlefield
142
Still on board at game end
69
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 33% of the time (n=135) , vs 28% when it never left the library (n=442).
When players drew this card but left it in hand, they won 30% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -2.7pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
209 instances1.0%
Library
33.0%
Battlefield
37.3%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
Tom Bombadil
69 decks
-
2
Go-Shintai of Life's Origin
63 decks
-
3
Terra, Magical Adept // Esper Terra
33 decks
-
4
Yuna, Hope of Spira
25 decks
-
5
Sythis, Harvest's Hand
23 decks
-
6
Anikthea, Hand of Erebos
20 decks
-
7
Hei Bai, Forest Guardian
18 decks
-
8
Wildsear, Scouring Maw
12 decks
-
9
Narci, Fable Singer
9 decks
-
10
Garnet, Princess of Alexandria
7 decks
Card text
Weaver of Harmony
Enchantment Creature — Snake Druid
Other enchantment creatures you control get +1/+1.
,
: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
2 / 2
Kamigawa: Neon Dynasty (NEO)
·
Rare
·
Illustrated by Tuan Duong Chu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.