Weaver of Harmony
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Weaver of Harmony
Final zone distribution
80 instancesCommanders that played this card
in tracked games-
1
Tom Bombadil
37 decks
-
2
Go-Shintai of Life's Origin
35 decks
-
3
Terra, Magical Adept // Esper Terra
18 decks
-
4
Anikthea, Hand of Erebos
12 decks
-
5
Yuna, Hope of Spira
10 decks
-
6
Wildsear, Scouring Maw
6 decks
-
7
Bello, Bard of the Brambles
5 decks
-
8
Calix, Guided by Fate
5 decks
-
9
Sythis, Harvest's Hand
5 decks
-
10
Garnet, Princess of Alexandria
4 decks
The "good card" funnel
295 brought · 159 playersOnce cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=41) , vs 30% when it never left the library (n=172).
When players drew this card but left it in hand, they won 22% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.7pp; 95% confidence interval -9.1pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.