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Part of Marvel Super Heroes
·
Enchantment
·
Marvel Super Heroes (MSH)
Live Play Data
Web Up
0%
Live Inclusion
Times Brought
161
Decks Running
84
Median Cast Turn
5.5
Drawn → Played
65%
Format
First-cast turn
n=26
0%
T1
0%
T2
8%
T3
15%
T4
27%
T5
38%
T6-9
12%
T10+
Median
5.5
P25
5
· P75
7
· max
11
On curve
8%
(2 / 26 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
161 brought · 82 playersBrought to game
161
Ever drawn
40
Reached battlefield
26
Still on board at game end
18
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.5pp
Players who cast this card win 22% of the time (n=24) , vs 12% when it never left the library (n=94).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.3pp; 95% confidence interval -6.5pp to +27.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
46 instances6.5%
Library
39.1%
Battlefield
28.3%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
28 decks
-
2
Anti-Venom, Horrifying Healer
7 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
5 decks
-
4
Miles Morales // Ultimate Spider-Man
4 decks
-
5
Peter Parker // Amazing Spider-Man
4 decks
-
6
Black Panther, Claws of Bast
2 decks
-
7
Captain America, Living Legend
2 decks
-
8
Captain America, Team Leader
2 decks
-
9
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
2 decks
-
10
Go-Shintai of Life's Origin
2 decks
Card text
Web Up
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Nathaniel Himawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.