collections_bookmark
Part of Marvel Super Heroes
·
Enchantment
·
Marvel Super Heroes (MSH)
Live Play Data
Web Up
0%
Live Inclusion
Times Brought
207
Decks Running
109
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=34
0%
T1
0%
T2
9%
T3
12%
T4
21%
T5
50%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
9%
(3 / 34 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
207 brought · 104 playersBrought to game
207
Ever drawn
50
Reached battlefield
34
Still on board at game end
25
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.2pp
Players who cast this card win 19% of the time (n=31) , vs 14% when it never left the library (n=124).
When players drew this card but left it in hand, they won 12% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval -9.2pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances5.3%
Library
43.9%
Battlefield
28.1%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
32 decks
-
2
Anti-Venom, Horrifying Healer
9 decks
-
3
Miles Morales // Ultimate Spider-Man
6 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
5
Peter Parker // Amazing Spider-Man
5 decks
-
6
Captain America, Living Legend
3 decks
-
7
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
3 decks
-
8
Black Panther, Claws of Bast
2 decks
-
9
Captain America, Team Leader
2 decks
-
10
Go-Shintai of Life's Origin
2 decks
Card text
Web Up
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Nathaniel Himawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.