collections_bookmark
Part of Marvel Super Heroes
·
Enchantment
·
Marvel Super Heroes (MSH)
Card Preview
Web Up
Times Brought
220
Decks Running
93
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Web Up
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Nathaniel Himawan
Final zone distribution
54 instances1.9%
Library
50.0%
Battlefield
25.9%
Graveyard
1.9%
Exile
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
27 decks
-
2
Anti-Venom, Horrifying Healer
11 decks
-
3
Miles Morales // Ultimate Spider-Man
5 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
5 decks
-
5
Peter Parker // Amazing Spider-Man
4 decks
-
6
Sythis, Harvest's Hand
3 decks
-
7
T'Challa, the Black Panther
3 decks
-
8
Aunt May
2 decks
-
9
SP//dr, Piloted by Peni
2 decks
-
10
Amalia Benavides Aguirre
1 decks
The "good card" funnel
220 brought · 82 playersBrought to game
220
Ever drawn
51
Reached battlefield
37
Still on board at game end
27
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.5pp
Players who cast this card win 23% of the time (n=33) , vs 27% when it never left the library (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.8pp; 95% confidence interval -13.5pp to +5.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
0%
T1
3%
T2
11%
T3
3%
T4
8%
T5
59%
T6-9
16%
T10+
Median
7
P25
6
· P75
8
· max
16
On curve
14%
(4 / 37 cast on T3)
Cast same turn as drawn
32%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.