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Part of Tarkir Dragonstorm
·
Sorcery
·
Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Welcome the Dead
0%
Live Inclusion
Times Brought
195
Decks Running
86
Median Cast Turn
7.5
Drawn → Played
55%
Format
First-cast turn
n=28
0%
T1
0%
T2
4%
T3
7%
T4
14%
T5
64%
T6-9
11%
T10+
Median
7.5
P25
6
· P75
9
· max
12
On curve
11%
(2 / 28 cast on T4)
Cast same turn as drawn
39%
The "good card" funnel
195 brought · 82 playersBrought to game
195
Ever drawn
51
Reached battlefield
28
Still on board at game end
0
≥ +4.4pp
Players who cast this card win 37% of the time (n=26) , vs 15% when it never left the library (n=91).
When players drew this card but left it in hand, they won 36% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.4pp; 95% confidence interval +4.4pp to +38.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
80 instances1.3%
Library
62.5%
Graveyard
12.5%
Exile
23.8%
Hand
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
74 decks
-
2
Varina, Lich Queen
4 decks
-
3
Bladewing, Deathless Tyrant
1 decks
-
4
Grist, the Hunger Tide
1 decks
-
5
Olag and Miau, New Friends
1 decks
-
6
Sidisi, Brood Tyrant
1 decks
-
7
Sin, Spira's Punishment
1 decks
-
8
Temmet, Naktamun's Will
1 decks
-
9
The Ghoul, Gunslinger
1 decks
-
10
The Gitrog Monster
1 decks
Card text
Welcome the Dead
Sorcery
Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Tarkir: Dragonstorm Commander (TDC)
·
Rare
·
Illustrated by Ioannis Fiore
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.