Live Play Data
Welcome to . . . // Jurassic Park
Enchantment — Saga // Legendary Land
·
Jurassic World Collection (REX)
1%
Live Inclusion
Times Brought
309
Decks Running
128
Median Cast Turn
5
Drawn → Played
66%
Format
First-cast turn
n=49
2%
T1
8%
T2
16%
T3
14%
T4
12%
T5
41%
T6-9
6%
T10+
Median
5
P25
3
· P75
7
· max
15
On curve
27%
(8 / 49 cast on T3)
Cast same turn as drawn
41%
The "good card" funnel
309 brought · 117 playersBrought to game
309
Ever drawn
74
Reached battlefield
49
Still on board at game end
37
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.2pp
Players who cast this card win 35% of the time (n=46) , vs 31% when it never left the library (n=199).
When players drew this card but left it in hand, they won 35% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -10.2pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
85 instances10.6%
Library
43.5%
Battlefield
20.0%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
48 decks
-
2
Pantlaza, Sun-Favored
37 decks
-
3
Blue, Loyal Raptor
8 decks
-
4
Owen Grady, Raptor Trainer
8 decks
-
5
Atla Palani, Nest Tender
6 decks
-
6
Indoraptor, the Perfect Hybrid
4 decks
-
7
Ellie and Alan, Paleontologists
2 decks
-
8
Huatli, Poet of Unity // Roar of the Fifth People
2 decks
-
9
Sauron, Dino Devotee
2 decks
-
10
Tom Bombadil
2 decks
Card text
Welcome to . . .
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Jurassic Park
Legendary Land
(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
: Add
for each Dinosaur you control.
Jurassic World Collection (REX)
·
Rare
·
Illustrated by Villarrte
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.