Card Preview
Welcome to . . . // Jurassic Park
Enchantment — Saga // Legendary Land
·
Jurassic World Collection (REX)
0%
Decklist Inclusion
Times Brought
203
Decks Running
93
In Decks
487
Decklist Inclusion
0%
Format
Card text
Welcome to . . .
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Jurassic Park
Legendary Land
(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
: Add
for each Dinosaur you control.
Jurassic World Collection (REX)
·
Rare
·
Illustrated by Villarrte
Final zone distribution
53 instances11.3%
Library
49.1%
Battlefield
13.2%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
31 decks
-
2
Pantlaza, Sun-Favored
31 decks
-
3
Blue, Loyal Raptor
6 decks
-
4
Atla Palani, Nest Tender
5 decks
-
5
Owen Grady, Raptor Trainer
5 decks
-
6
Indoraptor, the Perfect Hybrid
4 decks
-
7
Huatli, Poet of Unity // Roar of the Fifth People
2 decks
-
8
Sauron, Dino Devotee
2 decks
-
9
Ellie and Alan, Paleontologists
1 decks
-
10
Grimlock, Dinobot Leader // Grimlock, Ferocious King
1 decks
The "good card" funnel
203 brought · 84 playersBrought to game
203
Ever drawn
48
Reached battlefield
32
Still on board at game end
26
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -24.4pp
Players who cast this card win 27% of the time (n=31) , vs 36% when it never left the library (n=131).
Observed gap -8.2pp; 95% confidence interval -24.4pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
13%
T2
16%
T3
13%
T4
13%
T5
41%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
8
· max
10
On curve
28%
(5 / 32 cast on T3)
Cast same turn as drawn
32%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.