Welcome to . . . // Jurassic Park card art
Card Preview

Welcome to . . . // Jurassic Park

Enchantment — Saga // Legendary Land · Jurassic World Collection (REX)
Times Brought
253
Decks Running
129
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Welcome to . . . // Jurassic Park card Welcome to . . . // Jurassic Park back face

Welcome to . . .

{1} {G} {G}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Jurassic Park

Legendary Land
(Transforms from Welcome to ....) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) {T}: Add {G} for each Dinosaur you control.
Jurassic World Collection (REX) · Rare · Illustrated by Villarrte

Final zone distribution

50 instances
2.0%
Library
56.0%
Battlefield
18.0%
Graveyard
24.0%
Hand

The "good card" funnel

253 brought · 119 players
Brought to game
253
Ever drawn
44
Reached battlefield
30
Still on board at game end
28

Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.8pp

Players who cast this card win 33% of the time (n=24) , vs 26% when it never left the library (n=149).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.7pp; 95% confidence interval -2.8pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
3%
T2
30%
T3
20%
T4
7%
T5
30%
T6-9
10%
T10+
Median 4.0 P25 3 · P75 7 · max 11
On curve 33% (9 / 30 cast on T3) Cast same turn as drawn 44%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.