Welcome to . . . // Jurassic Park card art
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Welcome to . . . // Jurassic Park

Enchantment — Saga // Legendary Land · Jurassic World Collection (REX)
Times Brought
120
Decks Running
66
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Welcome to . . . // Jurassic Park card Welcome to . . . // Jurassic Park back face

Welcome to . . .

{1} {G} {G}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Jurassic Park

Legendary Land
(Transforms from Welcome to ....) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) {T}: Add {G} for each Dinosaur you control.
Jurassic World Collection (REX) · Rare · Illustrated by Villarrte

Final zone distribution

29 instances
65.5%
Battlefield
6.9%
Graveyard
27.6%
Hand

The "good card" funnel

120 brought · 62 players
Brought to game
120
Ever drawn
27
Reached battlefield
19
Still on board at game end
19
≥ -2.8pp

Players who cast this card win 33% of the time (n=15) , vs 22% when it never left the library (n=68).

Observed gap +10.9pp; 95% confidence interval -2.8pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

19 of 100 times cast 19%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.