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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
West Coast Expansion
1%
Live Inclusion
Times Brought
459
Decks Running
238
Median Cast Turn
7.0
Drawn → Played
39%
Format
First-cast turn
n=40
5%
T1
0%
T2
0%
T3
5%
T4
10%
T5
68%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
9
· max
20
Cast same turn as drawn
20%
The "good card" funnel
459 brought · 224 playersBrought to game
459
Ever drawn
103
Reached battlefield
40
Still on board at game end
2
≥ -8.4pp
Players who cast this card win 26% of the time (n=34) , vs 21% when it never left the library (n=282).
When players drew this card but left it in hand, they won 19% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -8.4pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
113 instances3.5%
Library
1.8%
Battlefield
41.6%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
214 decks
-
2
Director Nick Fury
7 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
7 decks
-
4
Bruce Banner // The Incredible Hulk
2 decks
-
5
Tony Stark // The Invincible Iron Man
2 decks
-
6
Cosmic Spider-Man
1 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
1 decks
-
8
Mister Fantastic
1 decks
-
9
Mizzix of the Izmagnus
1 decks
-
10
Peter Parker // Amazing Spider-Man
1 decks
Card text
West Coast Expansion
Sorcery
Draw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by E. M. Gist
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.