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Whirler Rogue card art
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Whirler Rogue

{2} {U} {U} · Creature — Human Rogue Artificer · Outlaws of Thunder Junction Commander (OTC)
1%
Decklist Inclusion
Times Brought
247
Decks Running
140
In Decks
1264
Decklist Inclusion
1%
Format
Card text
Whirler Rogue card

Whirler Rogue

{2} {U} {U}
Creature — Human Rogue Artificer
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2 / 2
Outlaws of Thunder Junction Commander (OTC) · Uncommon · Illustrated by Winona Nelson

Final zone distribution

68 instances
2.9%
Library
35.3%
Battlefield
32.4%
Graveyard
7.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

248 brought · 134 players
Brought to game
248
Ever drawn
66
Reached battlefield
46
Still on board at game end
24

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.2pp

Players who cast this card win 37% of the time (n=44) , vs 19% when it never left the library (n=160).

When players drew this card but left it in hand, they won 18% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +18.0pp; 95% confidence interval +3.2pp to +32.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=46
0%
T1
2%
T2
4%
T3
15%
T4
17%
T5
37%
T6-9
24%
T10+
Median 6.0 P25 5 · P75 9 · max 15
On curve 22% (7 / 46 cast on T4) Cast same turn as drawn 27%
46 of 100 times cast 46%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.