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Whirler Rogue card art
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Whirler Rogue

{2} {U} {U} · Creature — Human Rogue Artificer · Outlaws of Thunder Junction Commander (OTC)
Times Brought
540
Decks Running
290
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Whirler Rogue card

Whirler Rogue

{2} {U} {U}
Creature — Human Rogue Artificer
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2 / 2
Outlaws of Thunder Junction Commander (OTC) · Uncommon · Illustrated by Winona Nelson

Final zone distribution

104 instances
1.9%
Library
30.8%
Battlefield
31.7%
Graveyard
1.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

540 brought · 269 players
Brought to game
540
Ever drawn
100
Reached battlefield
58
Still on board at game end
32

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.0pp

Players who cast this card win 20% of the time (n=47) , vs 22% when it never left the library (n=322).

When players drew this card but left it in hand, they won 20% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.4pp; 95% confidence interval -9.0pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=58
2%
T1
2%
T2
3%
T3
17%
T4
9%
T5
55%
T6-9
12%
T10+
Median 6.0 P25 5 · P75 8 · max 12
On curve 24% (10 / 58 cast on T4) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.