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Whirler Rogue card art
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Whirler Rogue

{2} {U} {U} · Creature — Human Rogue Artificer · Outlaws of Thunder Junction Commander (OTC)
Times Brought
224
Decks Running
116
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Whirler Rogue card

Whirler Rogue

{2} {U} {U}
Creature — Human Rogue Artificer
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2 / 2
Outlaws of Thunder Junction Commander (OTC) · Uncommon · Illustrated by Winona Nelson

Final zone distribution

42 instances
33.3%
Battlefield
31.0%
Graveyard
2.4%
Exile
33.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

224 brought · 107 players
Brought to game
224
Ever drawn
42
Reached battlefield
26
Still on board at game end
14

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.2pp

Players who cast this card win 20% of the time (n=25) , vs 24% when it never left the library (n=150).

Observed gap -3.7pp; 95% confidence interval -14.2pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
0%
T1
0%
T2
4%
T3
15%
T4
12%
T5
62%
T6-9
8%
T10+
Median 6.5 P25 5 · P75 7 · max 12
On curve 19% (4 / 26 cast on T4) Cast same turn as drawn 25%
26 of 100 times cast 26%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.