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Part of Final Fantasy
·
Artifact — Equipment
·
Final Fantasy (FIN)
Live Play Data
White Mage's Staff
0%
Live Inclusion
Times Brought
142
Decks Running
82
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=27
7%
T1
11%
T2
7%
T3
7%
T4
7%
T5
33%
T6-9
26%
T10+
Median
6
P25
3
· P75
11
· max
15
On curve
19%
(3 / 27 cast on T2)
Cast same turn as drawn
46%
The "good card" funnel
142 brought · 81 playersBrought to game
142
Ever drawn
41
Reached battlefield
27
Still on board at game end
23
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.0pp
Players who cast this card win 10% of the time (n=24) , vs 17% when it never left the library (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.6pp; 95% confidence interval -20.0pp to +6.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
45 instances51.1%
Battlefield
13.3%
Graveyard
4.4%
Exile
31.1%
Hand
Commanders that played this card
in tracked games-
1
The Destined Warrior
10 decks
-
2
Cloud, Planet's Champion
6 decks
-
3
Aerith Gainsborough
5 decks
-
4
Aerith, Last Ancient
5 decks
-
5
G'raha Tia, Scion Reborn
4 decks
-
6
Hope Estheim
3 decks
-
7
Noctis, Prince of Lucis
3 decks
-
8
Alphinaud Leveilleur
2 decks
-
9
Anti-Venom, Horrifying Healer
2 decks
-
10
Beatrix, Loyal General
2 decks
Card text
White Mage's Staff
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Final Fantasy (FIN)
·
Common
·
Illustrated by Kim Dingwall
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.