collections_bookmark
Part of Reality Fracture
format_list_numbered
#20 white board wipe
·
Sorcery
·
Reality Fracture Commander (FRC)
Live Play Data
White Sun's Twilight
3%
Live Inclusion
Times Brought
1473
Decks Running
674
Median Cast Turn
7
Drawn → Played
58%
Format
First-cast turn
n=229
0%
T1
0%
T2
1%
T3
7%
T4
10%
T5
60%
T6-9
21%
T10+
Median
7
P25
6
· P75
9
· max
16
Cast same turn as drawn
30%
The "good card" funnel
1473 brought · 614 playersBrought to game
1473
Ever drawn
396
Reached battlefield
229
Still on board at game end
16
≥ +9.1pp
Players who cast this card win 39% of the time (n=203) , vs 23% when it never left the library (n=911).
When players drew this card but left it in hand, they won 36% (n=148).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.9pp; 95% confidence interval +9.1pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
438 instances7.3%
Library
3.7%
Battlefield
51.6%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
316 decks
-
2
Atraxa, Praetors' Voice
46 decks
-
3
Elesh Norn // The Argent Etchings
22 decks
-
4
Hope Estheim
20 decks
-
5
Ixhel, Scion of Atraxa
16 decks
-
6
Brimaz, Blight of Oreskos
14 decks
-
7
Vishgraz, the Doomhive
11 decks
-
8
Elesh Norn, Mother of Machines
10 decks
-
9
Ekthi, Contaminator Priest
9 decks
-
10
Skrelv, Defector Mite
9 decks
Card text
White Sun's Twilight
Sorcery
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Reality Fracture Commander (FRC)
·
Rare
·
Illustrated by Julian Kok Joon Wen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.