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White Sun's Twilight card art
Live Play Data

White Sun's Twilight

{X} {W} {W} · Sorcery · Phyrexia: All Will Be One (ONE)
1%
Live Inclusion
Times Brought
362
Decks Running
190
Median Cast Turn
8.0
Drawn → Played
56%
Format

First-cast turn

n=50
0%
T1
0%
T2
4%
T3
8%
T4
10%
T5
50%
T6-9
28%
T10+
Median 8.0 P25 6 · P75 10 · max 15
Cast same turn as drawn 26%

The "good card" funnel

362 brought · 180 players
Brought to game
362
Ever drawn
90
Reached battlefield
50
Still on board at game end
3
≥ +-0.0pp

Players who cast this card win 30% of the time (n=46) , vs 17% when it never left the library (n=241).

When players drew this card but left it in hand, they won 24% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.1pp; 95% confidence interval +-0.0pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

100 instances
3.0%
Library
3.0%
Battlefield
61.0%
Graveyard
2.0%
Exile

Commanders that played this card

in tracked games
Card text
White Sun's Twilight card

White Sun's Twilight

{X} {W} {W}
Sorcery
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Phyrexia: All Will Be One (ONE) · Rare · Illustrated by Julian Kok Joon Wen

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.