collections_bookmark Part of Reality Fracture format_list_numbered #20 white board wipe
White Sun's Twilight card art
Live Play Data

White Sun's Twilight

{X} {W} {W} · Sorcery · Reality Fracture Commander (FRC)
3%
Live Inclusion
Times Brought
1473
Decks Running
674
Median Cast Turn
7
Drawn → Played
58%
Format

First-cast turn

n=229
0%
T1
0%
T2
1%
T3
7%
T4
10%
T5
60%
T6-9
21%
T10+
Median 7 P25 6 · P75 9 · max 16
Cast same turn as drawn 30%

The "good card" funnel

1473 brought · 614 players
Brought to game
1473
Ever drawn
396
Reached battlefield
229
Still on board at game end
16
≥ +9.1pp

Players who cast this card win 39% of the time (n=203) , vs 23% when it never left the library (n=911).

When players drew this card but left it in hand, they won 36% (n=148).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.9pp; 95% confidence interval +9.1pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

438 instances
7.3%
Library
3.7%
Battlefield
51.6%
Graveyard
5.7%
Exile

Commanders that played this card

in tracked games
Card text
White Sun's Twilight card

White Sun's Twilight

{X} {W} {W}
Sorcery
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Reality Fracture Commander (FRC) · Rare · Illustrated by Julian Kok Joon Wen

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.