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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Wild Magic Surge
1%
Live Inclusion
Times Brought
734
Decks Running
397
Median Cast Turn
6.5
Drawn → Played
69%
Format
First-cast turn
n=112
0%
T1
3%
T2
5%
T3
13%
T4
18%
T5
52%
T6-9
10%
T10+
Median
6.5
P25
5
· P75
8
· max
19
On curve
3%
(3 / 112 cast on T2)
Cast same turn as drawn
37%
The "good card" funnel
735 brought · 356 playersBrought to game
735
Ever drawn
163
Reached battlefield
112
Still on board at game end
10
≥ -6.5pp
Players who cast this card win 26% of the time (n=102) , vs 24% when it never left the library (n=466).
When players drew this card but left it in hand, they won 25% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -6.5pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
184 instances4.3%
Library
5.4%
Battlefield
58.2%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
33 decks
-
2
Kratos, God of War
26 decks
-
3
Norin the Wary
15 decks
-
4
Magda, Brazen Outlaw
13 decks
-
5
Deadpool, Trading Card
11 decks
-
6
Smaug the Magnificent
9 decks
-
7
Yusri, Fortune's Flame
9 decks
-
8
Alexios, Deimos of Kosmos
8 decks
-
9
Ian Malcolm, Chaotician
8 decks
-
10
Neera, Wild Mage
7 decks
Card text
Wild Magic Surge
Instant
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
·
Illustrated by Dave Greco
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.