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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Wild Magic Surge
1%
Decklist Inclusion
Times Brought
233
Decks Running
149
In Decks
953
Decklist Inclusion
1%
Format
Card text
Wild Magic Surge
Instant
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
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Illustrated by Dave Greco
Final zone distribution
66 instances3.0%
Library
4.5%
Battlefield
62.1%
Graveyard
15.2%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
16 decks
-
2
Kratos, God of War
8 decks
-
3
Norin the Wary
6 decks
-
4
Deadpool, Trading Card
4 decks
-
5
Tannuk, Steadfast Second
4 decks
-
6
Yusri, Fortune's Flame
4 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
3 decks
-
8
Prosper, Tome-Bound
3 decks
-
9
Queen Marchesa
3 decks
-
10
Smaug the Magnificent
3 decks
The "good card" funnel
233 brought · 143 playersBrought to game
233
Ever drawn
57
Reached battlefield
43
Still on board at game end
3
≥ -6.0pp
Players who cast this card win 35% of the time (n=43) , vs 26% when it never left the library (n=140).
Observed gap +9.2pp; 95% confidence interval -6.0pp to +24.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=43
0%
T1
2%
T2
2%
T3
14%
T4
14%
T5
56%
T6-9
12%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
2%
(1 / 43 cast on T2)
Cast same turn as drawn
49%
43 of 100 times cast
43%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.