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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Wild Magic Surge
Times Brought
395
Decks Running
211
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Wild Magic Surge
Instant
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
·
Illustrated by Dave Greco
Final zone distribution
65 instances3.1%
Library
1.5%
Battlefield
67.7%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
29 decks
-
2
Kratos, God of War
15 decks
-
3
Norin the Wary
11 decks
-
4
Magda, Brazen Outlaw
8 decks
-
5
Deadpool, Trading Card
6 decks
-
6
Smaug the Magnificent
6 decks
-
7
Knuckles the Echidna
5 decks
-
8
Neera, Wild Mage
4 decks
-
9
Queen Marchesa
4 decks
-
10
Ragavan, Nimble Pilferer
4 decks
The "good card" funnel
395 brought · 203 playersBrought to game
395
Ever drawn
61
Reached battlefield
42
Still on board at game end
1
≥ -21.8pp
Players who cast this card win 14% of the time (n=32) , vs 27% when it never left the library (n=227).
When players drew this card but left it in hand, they won 32% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -13.3pp; 95% confidence interval -21.8pp to -4.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
0%
T1
7%
T2
5%
T3
17%
T4
17%
T5
48%
T6-9
7%
T10+
Median
6.0
P25
4
· P75
8
· max
11
On curve
7%
(3 / 42 cast on T2)
Cast same turn as drawn
31%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.