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Part of Duskmourn: House of Horror
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Enchantment
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Wilderness Reclamation
1%
Decklist Inclusion
Times Brought
606
Decks Running
289
In Decks
1973
Decklist Inclusion
1%
Format
Card text
Wilderness Reclamation
Enchantment
At the beginning of your end step, untap all lands you control.
Duskmourn: House of Horror Commander (DSC)
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Uncommon
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Illustrated by Tyler Walpole
Final zone distribution
164 instances2.4%
Library
45.1%
Battlefield
27.4%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
30 decks
-
2
Toph, the First Metalbender
16 decks
-
3
Zimone, Infinite Analyst
14 decks
-
4
Kalamax, the Stormsire
12 decks
-
5
Morska, Undersea Sleuth
11 decks
-
6
Radagast of Rhosgobel
11 decks
-
7
Zimone, Mystery Unraveler
11 decks
-
8
Omnath, Locus of Mana
8 decks
-
9
Super-Skrull
8 decks
-
10
Kruphix, God of Horizons
7 decks
The "good card" funnel
606 brought · 263 playersBrought to game
606
Ever drawn
146
Reached battlefield
109
Still on board at game end
74
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.6pp
Players who cast this card win 38% of the time (n=98) , vs 25% when it never left the library (n=389).
When players drew this card but left it in hand, they won 37% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.8pp; 95% confidence interval +2.6pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=109
0%
T1
0%
T2
6%
T3
8%
T4
20%
T5
51%
T6-9
15%
T10+
Median
6
P25
5
· P75
8
· max
20
On curve
14%
(9 / 109 cast on T4)
Cast same turn as drawn
37%
579 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.