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Part of Commander Masters
·
Creature — Hydra
·
Foundations (FDN)
Live Play Data
Wildwood Scourge
1%
Live Inclusion
Times Brought
343
Decks Running
139
Median Cast Turn
5.0
Drawn → Played
69%
Format
First-cast turn
n=42
0%
T1
7%
T2
5%
T3
14%
T4
26%
T5
40%
T6-9
7%
T10+
Median
5.0
P25
4
· P75
7
· max
14
Cast same turn as drawn
55%
The "good card" funnel
343 brought · 135 playersBrought to game
343
Ever drawn
61
Reached battlefield
42
Still on board at game end
19
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.6pp
Players who cast this card win 30% of the time (n=38) , vs 22% when it never left the library (n=261).
When players drew this card but left it in hand, they won 0% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.6pp; 95% confidence interval -6.6pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances3.1%
Library
29.2%
Battlefield
33.8%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Polukranos Reborn // Polukranos, Engine of Ruin
7 decks
-
2
Zaxara, the Exemplary
7 decks
-
3
Zimone, Infinite Analyst
7 decks
-
4
Bristly Bill, Spine Sower
6 decks
-
5
Hamza, Guardian of Arashin
6 decks
-
6
Galadriel, Light of Valinor
5 decks
-
7
Gargos, Vicious Watcher
5 decks
-
8
Ms. Bumbleflower
5 decks
-
9
Blech, Loafing Pest
4 decks
-
10
Primo, the Unbounded
3 decks
Card text
Wildwood Scourge
Creature — Hydra
This creature enters with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
0 / 0
Foundations (FDN)
·
Uncommon
·
Illustrated by Bryan Sola
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.