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Part of Tarkir Dragonstorm
·
Sorcery
·
Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Will of the Temur
1%
Live Inclusion
Times Brought
397
Decks Running
168
Median Cast Turn
7.5
Drawn → Played
45%
Format
First-cast turn
n=34
0%
T1
0%
T2
0%
T3
3%
T4
12%
T5
65%
T6-9
21%
T10+
Median
7.5
P25
6
· P75
9
· max
12
On curve
29%
(5 / 34 cast on T6)
Cast same turn as drawn
30%
The "good card" funnel
397 brought · 159 playersBrought to game
397
Ever drawn
75
Reached battlefield
34
Still on board at game end
1
≥ -3.0pp
Players who cast this card win 35% of the time (n=32) , vs 23% when it never left the library (n=274).
When players drew this card but left it in hand, they won 28% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.0pp; 95% confidence interval -3.0pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
81 instances1.2%
Library
1.2%
Battlefield
51.9%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Ureni of the Unwritten
53 decks
-
2
Eshki, Temur's Roar
13 decks
-
3
Miirym, Sentinel Wyrm
11 decks
-
4
Ashling, Rekindled // Ashling, Rimebound
9 decks
-
5
Gandalf, Party Guest
7 decks
-
6
Riku of Many Paths
5 decks
-
7
Ulalek, Fused Atrocity
4 decks
-
8
Whtz, the Bibliophile
4 decks
-
9
Eluge, the Shoreless Sea
3 decks
-
10
The Ur-Dragon
3 decks
Card text
Will of the Temur
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Tarkir: Dragonstorm Commander (TDC)
·
Rare
·
Illustrated by Irina Nordsol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.