collections_bookmark
Part of Tarkir Dragonstorm
·
Sorcery
·
Tarkir: Dragonstorm Commander (TDC)
Card Preview
Will of the Temur
Times Brought
302
Decks Running
153
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Will of the Temur
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Tarkir: Dragonstorm Commander (TDC)
·
Rare
·
Illustrated by Irina Nordsol
Final zone distribution
56 instances5.4%
Library
8.9%
Battlefield
30.4%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Ureni of the Unwritten
57 decks
-
2
Eshki, Temur's Roar
16 decks
-
3
Miirym, Sentinel Wyrm
9 decks
-
4
Ulalek, Fused Atrocity
8 decks
-
5
Ashling, Rekindled // Ashling, Rimebound
5 decks
-
6
Hidetsugu and Kairi
5 decks
-
7
The Ur-Dragon
4 decks
-
8
Arixmethes, Slumbering Isle
3 decks
-
9
Gandalf, Party Guest
3 decks
-
10
Sivitri, Dragon Master
3 decks
The "good card" funnel
303 brought · 139 playersBrought to game
303
Ever drawn
52
Reached battlefield
20
Still on board at game end
5
≥ -8.6pp
Players who cast this card win 33% of the time (n=15) , vs 29% when it never left the library (n=197).
When players drew this card but left it in hand, they won 28% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -8.6pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
10%
T4
10%
T5
65%
T6-9
15%
T10+
Median
7.5
P25
6
· P75
9
· max
16
On curve
30%
(2 / 20 cast on T6)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.