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Windcrag Siege card art
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Windcrag Siege

{1} {R} {W} · Enchantment · Reality Fracture Commander (FRC)
Times Brought
994
Decks Running
505
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Windcrag Siege card

Windcrag Siege

{1} {R} {W}
Enchantment
As this enchantment enters, choose Mardu or Jeskai. • Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. • Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Reality Fracture Commander (FRC) · Rare · Illustrated by Néstor Ossandón Leal

Final zone distribution

197 instances
7.6%
Library
56.9%
Battlefield
13.7%
Graveyard
0.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

994 brought · 462 players
Brought to game
994
Ever drawn
190
Reached battlefield
138
Still on board at game end
112

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.2pp

Players who cast this card win 33% of the time (n=116) , vs 30% when it never left the library (n=632).

When players drew this card but left it in hand, they won 31% (n=40).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.5pp; 95% confidence interval -2.2pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=138
2%
T1
10%
T2
17%
T3
16%
T4
16%
T5
27%
T6-9
12%
T10+
Median 5.0 P25 3 · P75 7 · max 13
On curve 29% (23 / 138 cast on T3) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.