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Part of Commander Masters
·
Sorcery
·
Outlaws of Thunder Junction Commander (OTC)
Card Preview
Windfall
Times Brought
1142
Decks Running
589
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Outlaws of Thunder Junction Commander (OTC)
·
Uncommon
·
Illustrated by Scott Murphy
Final zone distribution
273 instances3.3%
Library
4.8%
Battlefield
50.5%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
39 decks
-
2
Vivi Ornitier
31 decks
-
3
Xyris, the Writhing Storm
18 decks
-
4
Sauron, the Dark Lord
15 decks
-
5
Urza, Lord High Artificer
12 decks
-
6
Doctor Doom, King of Latveria
11 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
11 decks
-
8
Y'shtola, Night's Blessed
11 decks
-
9
Vnwxt, Verbose Host
10 decks
-
10
Admiral Brass, Unsinkable
9 decks
The "good card" funnel
1143 brought · 479 playersBrought to game
1143
Ever drawn
247
Reached battlefield
130
Still on board at game end
13
≥ -3.6pp
Players who cast this card win 26% of the time (n=113) , vs 24% when it never left the library (n=680).
When players drew this card but left it in hand, they won 28% (n=96) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.4pp; 95% confidence interval -3.6pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=130
3%
T1
3%
T2
9%
T3
15%
T4
17%
T5
42%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
29
On curve
15%
(12 / 130 cast on T3)
Cast same turn as drawn
36%
1780 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.