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Part of Secrets of Strixhaven
·
Sorcery
·
Modern Horizons (MH1)
Card Preview
Winds of Abandon
Times Brought
528
Decks Running
266
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Winds of Abandon
Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload 

(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Modern Horizons (MH1)
·
Rare
·
Illustrated by Noah Bradley
Final zone distribution
116 instances1.7%
Library
3.4%
Battlefield
53.4%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
28 decks
-
2
Giada, Font of Hope
15 decks
-
3
Heliod, Sun-Crowned
12 decks
-
4
Whtz, the Bibliophile
7 decks
-
5
Anti-Venom, Horrifying Healer
6 decks
-
6
Atla Palani, Nest Tender
5 decks
-
7
Dáin of the Ancient Halls
4 decks
-
8
Kynaios and Tiro of Meletis
4 decks
-
9
Arahbo, Roar of the World
3 decks
-
10
Dark Leo & Shredder
3 decks
The "good card" funnel
532 brought · 230 playersBrought to game
532
Ever drawn
110
Reached battlefield
61
Still on board at game end
4
≥ -1.9pp
Players who cast this card win 29% of the time (n=46) , vs 23% when it never left the library (n=316).
When players drew this card but left it in hand, they won 37% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval -1.9pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=61
2%
T1
2%
T2
5%
T3
3%
T4
13%
T5
56%
T6-9
20%
T10+
Median
7
P25
6
· P75
8
· max
16
Cast same turn as drawn
16%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.