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Part of Secrets of Strixhaven
·
Sorcery
·
Modern Horizons (MH1)
Card Preview
Winds of Abandon
Times Brought
298
Decks Running
128
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Winds of Abandon
Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload 

(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Modern Horizons (MH1)
·
Rare
·
Illustrated by Noah Bradley
Final zone distribution
59 instances3.4%
Library
1.7%
Battlefield
62.7%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
12 decks
-
2
Giada, Font of Hope
6 decks
-
3
Heliod, Sun-Crowned
6 decks
-
4
Atla Palani, Nest Tender
5 decks
-
5
Anti-Venom, Horrifying Healer
3 decks
-
6
Dáin of the Ancient Halls
3 decks
-
7
Shorikai, Genesis Engine
3 decks
-
8
Arahbo, Roar of the World
2 decks
-
9
Aurelia, the Warleader
2 decks
-
10
Choco, Seeker of Paradise
2 decks
The "good card" funnel
302 brought · 114 playersBrought to game
302
Ever drawn
58
Reached battlefield
36
Still on board at game end
1
≥ +4.3pp
Players who cast this card win 34% of the time (n=29) , vs 20% when it never left the library (n=190).
When players drew this card but left it in hand, they won 35% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.5pp; 95% confidence interval +4.3pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
0%
T1
3%
T2
6%
T3
6%
T4
11%
T5
64%
T6-9
11%
T10+
Median
7.0
P25
6
· P75
8
· max
16
Cast same turn as drawn
14%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.