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Winds of Change card art
Live Play Data

Winds of Change

{R} · Sorcery · Masters Edition (ME1)
1%
Live Inclusion
Times Brought
439
Decks Running
194
Median Cast Turn
6
Drawn → Played
59%
Format

First-cast turn

n=69
6%
T1
6%
T2
9%
T3
10%
T4
19%
T5
42%
T6-9
9%
T10+
Median 6 P25 4 · P75 7 · max 12
On curve 6% (4 / 69 cast on T1) Cast same turn as drawn 32%

The "good card" funnel

439 brought · 181 players
Brought to game
439
Ever drawn
117
Reached battlefield
69
Still on board at game end
8
≥ -1.4pp

Players who cast this card win 29% of the time (n=64) , vs 19% when it never left the library (n=265).

When players drew this card but left it in hand, they won 39% (n=44).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.0pp; 95% confidence interval -1.4pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

132 instances
3.8%
Library
6.1%
Battlefield
62.1%
Graveyard
6.8%
Exile

Commanders that played this card

in tracked games
Card text
Winds of Change card

Winds of Change

{R}
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Masters Edition (ME1) · Uncommon · Illustrated by Justin Hampton

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.