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Part of Marvel Super Heroes
·
Sorcery
·
Masters Edition (ME1)
Card Preview
Winds of Change
Times Brought
146
Decks Running
71
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Winds of Change
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Masters Edition (ME1)
·
Uncommon
·
Illustrated by Justin Hampton
Final zone distribution
35 instances5.7%
Library
2.9%
Battlefield
57.1%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
21 decks
-
2
Xyris, the Writhing Storm
10 decks
-
3
Norin the Wary
4 decks
-
4
The Locust God
3 decks
-
5
Valgavoth, Harrower of Souls
3 decks
-
6
Kratos, God of War
2 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
-
8
Vivi Ornitier
2 decks
-
9
Arjun, the Shifting Flame
1 decks
-
10
Avatar Aang // Aang, Master of Elements
1 decks
The "good card" funnel
146 brought · 70 playersBrought to game
146
Ever drawn
32
Reached battlefield
21
Still on board at game end
1
≥ -14.7pp
Players who cast this card win 22% of the time (n=16) , vs 23% when it never left the library (n=88).
Observed gap -1.1pp; 95% confidence interval -14.7pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
5%
T1
0%
T2
0%
T3
10%
T4
33%
T5
52%
T6-9
0%
T10+
Median
6
P25
5
· P75
7
· max
9
On curve
5%
(1 / 21 cast on T1)
Cast same turn as drawn
52%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.