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Winds of Rath card art
Live Play Data

Winds of Rath

{3} {W} {W} · Sorcery · Secrets of Strixhaven Commander (SOC)
2%
Live Inclusion
Times Brought
1153
Decks Running
517
Median Cast Turn
7
Drawn → Played
65%
Format

First-cast turn

n=169
0%
T1
1%
T2
1%
T3
4%
T4
6%
T5
67%
T6-9
21%
T10+
Median 7 P25 6 · P75 9 · max 18
On curve 11% (10 / 169 cast on T5) Cast same turn as drawn 25%

The "good card" funnel

1153 brought · 481 players
Brought to game
1153
Ever drawn
259
Reached battlefield
169
Still on board at game end
13
≥ +4.5pp

Players who cast this card win 36% of the time (n=148) , vs 24% when it never left the library (n=753).

When players drew this card but left it in hand, they won 22% (n=74).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.1pp; 95% confidence interval +4.5pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

278 instances
6.1%
Library
4.7%
Battlefield
57.2%
Graveyard
5.8%
Exile

Commanders that played this card

in tracked games
Card text
Winds of Rath card

Winds of Rath

{3} {W} {W}
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Drew Tucker

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.