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Winds of Rath card art
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Winds of Rath

{3} {W} {W} · Sorcery · Secrets of Strixhaven Commander (SOC)
1%
Decklist Inclusion
Times Brought
391
Decks Running
206
In Decks
1585
Decklist Inclusion
1%
Format
Card text
Winds of Rath card

Winds of Rath

{3} {W} {W}
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Drew Tucker

Final zone distribution

83 instances
9.6%
Library
3.6%
Battlefield
53.0%
Graveyard
3.6%
Exile

The "good card" funnel

391 brought · 192 players
Brought to game
391
Ever drawn
76
Reached battlefield
47
Still on board at game end
3
≥ -7.7pp

Players who cast this card win 31% of the time (n=43) , vs 25% when it never left the library (n=278).

When players drew this card but left it in hand, they won 19% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.0pp; 95% confidence interval -7.7pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=47
0%
T1
2%
T2
0%
T3
4%
T4
6%
T5
57%
T6-9
30%
T10+
Median 8 P25 6 · P75 10 · max 16
On curve 13% (3 / 47 cast on T5) Cast same turn as drawn 25%
47 of 100 times cast 47%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.