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Part of Tales of Middle-earth
·
Instant
·
Tales of Middle-earth Commander (LTC)
Card Preview
Windswift Slice
1%
Decklist Inclusion
Times Brought
166
Decks Running
84
In Decks
673
Decklist Inclusion
1%
Format
Card text
Windswift Slice
Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Narendra Bintara Adi
Final zone distribution
45 instances4.4%
Library
2.2%
Battlefield
57.8%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Galadriel, Elven-Queen
14 decks
-
2
Voja, Jaws of the Conclave
9 decks
-
3
Galadriel, Light of Valinor
7 decks
-
4
Ghalta, Primal Hunger
5 decks
-
5
Ezuri, Claw of Progress
4 decks
-
6
Lathril, Blade of the Elves
4 decks
-
7
Aragorn, the Uniter
3 decks
-
8
High Perfect Morcant
3 decks
-
9
Jenova, Ancient Calamity
3 decks
-
10
Legolas, Master Archer
3 decks
The "good card" funnel
166 brought · 79 playersBrought to game
166
Ever drawn
39
Reached battlefield
20
Still on board at game end
1
≥ -8.7pp
Players who cast this card win 41% of the time (n=20) , vs 30% when it never left the library (n=107).
When players drew this card but left it in hand, they won 29% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.7pp; 95% confidence interval -8.7pp to +32.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
0%
T4
20%
T5
65%
T6-9
15%
T10+
Median
6.5
P25
6
· P75
8
· max
15
On curve
0%
(0 / 20 cast on T3)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.