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Part of March of the Machine
·
Creature — Human Knight
·
March of the Machine Commander (MOC)
Live Play Data
Wintermoor Commander
1%
Live Inclusion
Times Brought
195
Decks Running
84
Median Cast Turn
4.5
Drawn → Played
67%
Format
First-cast turn
n=32
6%
T1
19%
T2
16%
T3
9%
T4
16%
T5
25%
T6-9
9%
T10+
Median
4.5
P25
3
· P75
7
· max
11
On curve
25%
(6 / 32 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
195 brought · 79 playersBrought to game
195
Ever drawn
48
Reached battlefield
32
Still on board at game end
18
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -30.3pp
Players who cast this card win 13% of the time (n=31) , vs 30% when it never left the library (n=123).
When players drew this card but left it in hand, they won 18% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -17.2pp; 95% confidence interval -30.3pp to -4.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances3.8%
Library
34.6%
Battlefield
38.5%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Sidar Jabari of Zhalfir
69 decks
-
2
Syr Gwyn, Hero of Ashvale
7 decks
-
3
Cecil, Dark Knight // Cecil, Redeemed Paladin
4 decks
-
4
Aryel, Knight of Windgrace
1 decks
-
5
Bartolomé del Presidio
1 decks
-
6
Elenda and Azor
1 decks
-
7
Jace, Multiverse Architect
1 decks
Card text
Wintermoor Commander
Creature — Human Knight
Deathtouch
Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever this creature attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
2 / *
March of the Machine Commander (MOC)
·
Uncommon
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Illustrated by Tyler Jacobson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.