collections_bookmark Part of Marvel Super Heroes
Wisecrack card art
Live Play Data

Wisecrack

{2} {R} · Instant · Marvel Super Heroes Commander (MSC)
0%
Live Inclusion
Times Brought
131
Decks Running
60
Median Cast Turn
8
Drawn → Played
76%
Format

First-cast turn

n=25
4%
T1
0%
T2
0%
T3
12%
T4
8%
T5
64%
T6-9
12%
T10+
Median 8 P25 6 · P75 9 · max 13
On curve 4% (0 / 25 cast on T3) Cast same turn as drawn 28%

The "good card" funnel

131 brought · 56 players
Brought to game
131
Ever drawn
33
Reached battlefield
25
Still on board at game end
3
≥ -15.2pp

Players who cast this card win 24% of the time (n=19) , vs 20% when it never left the library (n=81).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.9pp; 95% confidence interval -15.2pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

38 instances
2.6%
Library
7.9%
Battlefield
52.6%
Graveyard
10.5%
Exile

Commanders that played this card

in tracked games
Card text
Wisecrack card

Wisecrack

{2} {R}
Instant
Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller.
Marvel Super Heroes Commander (MSC) · Uncommon · Illustrated by Wayne Reynolds

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.