Live Play Data
Wishclaw Talisman
4%
Live Inclusion
Times Brought
1385
Decks Running
658
Median Cast Turn
5.0
Drawn → Played
62%
Format
First-cast turn
n=214
7%
T1
14%
T2
12%
T3
15%
T4
13%
T5
31%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
19
On curve
22%
(31 / 214 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
1385 brought · 548 playersBrought to game
1385
Ever drawn
346
Reached battlefield
214
Still on board at game end
130
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.5pp
Players who cast this card win 33% of the time (n=193) , vs 21% when it never left the library (n=824).
When players drew this card but left it in hand, they won 26% (n=115).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.2pp; 95% confidence interval +5.5pp to +18.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
410 instances4.6%
Library
31.7%
Battlefield
28.5%
Graveyard
14.1%
Exile
Commanders that played this card
in tracked games-
1
Kefka, Court Mage // Kefka, Ruler of Ruin
25 decks
-
2
K'rrik, Son of Yawgmoth
23 decks
-
3
Tymna the Weaver
17 decks
-
4
Fire Lord Azula
16 decks
-
5
Kaalia of the Vast
16 decks
-
6
Queen Marchesa
16 decks
-
7
Rograkh, Son of Rohgahh
13 decks
-
8
Blim, Comedic Genius
12 decks
-
9
Kenrith, the Returned King
12 decks
-
10
Marneus Calgar
12 decks
Card text
Wishclaw Talisman
Artifact
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Foundations (FDN)
·
Rare
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.