Wishclaw Talisman card art
Card Preview

Wishclaw Talisman

{1} {B} · Artifact · Foundations (FDN)
Times Brought
834
Decks Running
460
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Wishclaw Talisman card

Wishclaw Talisman

{1} {B}
Artifact
This artifact enters with three wish counters on it. {1}, {T}, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Foundations (FDN) · Rare · Illustrated by Daarken

Final zone distribution

187 instances
1.1%
Library
38.5%
Battlefield
23.0%
Graveyard
17.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

835 brought · 380 players
Brought to game
835
Ever drawn
147
Reached battlefield
103
Still on board at game end
72

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.9pp

Players who cast this card win 26% of the time (n=82) , vs 23% when it never left the library (n=447).

When players drew this card but left it in hand, they won 24% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.0pp; 95% confidence interval -2.9pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=103
14%
T1
13%
T2
16%
T3
10%
T4
9%
T5
33%
T6-9
7%
T10+
Median 4 P25 2 · P75 7 · max 12
On curve 26% (13 / 103 cast on T2) Cast same turn as drawn 51%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.